
Seeing that 3.5 was too complex, I thought back on my own gaming history and without hesitation realized I wanted the old box set I started with so many years ago as the tool to teach them the game. A bit of internet research led my to RPGNow and PDFs of the Mentzer basic and expert sets - Moldvay/Cook was not available. That was, what, almost 5 years ago now, and one of the girls still plays. A weekly BEMCI game I run, and she's recently started playing 4E with friends from school. Turns out one of the teachers runs a 4E game club and the kids are also playing it on their own. Awesome.

Damn it - get to the point man! Prestige classes? 3isms?
Ok, ok... Despite not wanting the full level of crunch that 3.5 has to offer, it still have plenty of offer my game. Skills and feats, races and classes, monsters and magic: these can all be mined for ideas that I can simplify and use in my game. One idea in particular, though, really interests me - prestige classes. As far back as 2008 was was looking at them and wondering how to incorporate them. Not just 3.5 style classes, but 2E kits and other "advanced" options for non-standard class choices. A year ago, the ever prolific map-maker Dyson Logos - who shares scads of other great content on his blog beyond the maps - did a series of posts on "Glantri-style" prestige classes. The Glantri Gazeteer for Mystara introduced a system of specialized sub-classes - specifically schools of magic - and Dyson took that concept and showed how you could easily use to to introduce any prestige classes you wanted into your game in an amazingly elegant fashion.
I want to use this as the basis for adding some things back into my game. The RC had a wonky system for Paladins, Knights, Avengers and Druids - being something you could switch to after 9th level. Interesting idea, but too limiting for my taste. Cue Glantri as a way to use some of that without creating full class progressions for them.
I can see using the system to add in paladins and knights as specific orders or organizations for fighters or clerics, schools or magic as originally used in Glantri and many other things. Some I'd like to do eventually:
- Assassins - not just for thieves either
- Martial arts styles - no full monk/mystic needed
- Bladesingers or Dwarven Defenders - a little demi-human specialization
Let's show the much-maligned Prestige Class some love, shall we? It's not that bad an idea old-schoolers!