For a player of Dungeons & Dragons - regardless of edition - there can be no undertaking more personal than that of creating your own world. For most it is a labor of love, and often a thankless task. We pour countless hours into these worlds: researching, writing, mapping, the list is endless. Everything we read can be a source of new inspiration. We constantly scribble little notes to ourselves when some new idea catches our fancy, and those notes are all seeds which often blossom into something new and wonderful within our ever changing, ever growing creation. For the most part it will mostly turn out to be nothing more than a creative outlet, never seen by our players.
World building is, for me, the most truly creative aspect of D&D. When we are actually gaming, we act more as an improv actor, and a referee. But when we are world-building, we are authors, artists and cartographers, historians, geologists and philosophers. We are the creators. As the world grows under our diligent labors, we bring to life a vision we have in our heads of where we want to be as players, filling it with whatever we desire.
And so, I present Kingdoms in Trevail, my personal creation. Right now it is mostly ideas rattling around inside my head, and scattered about in notebooks and on scraps of paper. I am building it for myself, and for my kids as well, so that they can play in someplace that is a part of me and not someone else's vision of a fantastic world. I'll use this blog as a place to get my ideas out of my head and onto "paper" so that I can begin to separate the wheat from the chaff. It will be a sounding board as I invite others to critique it or offer their own suggestions. I hope you can help me grow Trevail. I have lots of ideas, most of which likely won't make any sense, and perhaps seeing it through the eyes of others will help me get it all to fall more neatly into place.
Anyone need an OD&D cover?
8 years ago